![]() In this build, the teacher will replace all of the pins with balls of different weights and sizes, which will serve as Power Stations. ![]() The build continues until each team has worked at each base and the teacher has been able to provide individual feedback to each student. Once they have, teams go set them all back up and then rotate to a new Space Base. Play goes on until all of the Space Tower have been knocked over. At the Space Base where the teacher is set up, the teacher works with each individual thrower by giving them specific feedback on their performance and helping them set goals for their throw. Once the throwing player has received feedback, they go retrieve their ball and – if the throw connected – the pin they knocked over. ![]() If the Mini-Coaches saw the critical element from their space base being demonstrated, they give a thumbs up. Right after their throw, the throwing player looks to their team who acting as Mini-Coaches. If they don’t they simply retrieve their ball. If they knock a pin over, they get to bring the pin back to their Space Base (along with their Energy Ball). On the teacher’s signal, the first player of each team moves to a space near the centre line of the gym and, using an underhand throw, attempts to knock over a Space Tower. Teams take a minute to look over and discuss their Skill Key Card. The teacher then assigns a Skill Key Card to five of the teams and then sets up at the sixth space base. The teacher sets up several Space Towers (hoop, ring, thin pin) on the other half of the gym. Each team has a Space Base (all bases are on one half of the gym and each team is given an Energy Ball (gator ball). ![]()
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